-% target defense is only 50% effective on Super-Uniques,.They have all the bonuses of Uniques but have these additionally: Some monster types don't have a palette file so they don't use the random palettes and the Super-Uniques don't use the unique look specified in the code: Council Members, Thresh Socket, Frozenstein, Bonesaw Breaker, Pindleskin, Snapchip Shatter, Lister The Tormentor. They use the same color palettes as Uniques though not randomly as they are always set to a particular one. They have only their set bonuses on Normal, but gain 1 random unique bonus on Nightmare and 2 on Hell. They have a set amount of minions (or no minions), always with 1 more minion on Nightmare and 2 more on Hell. Some Super Unique Monsters are associated with Quests, though most are not required to be killed to complete the specific quest(s) (excluding Act Bosses, that is).ĭue to their nature, some Super Unique Monsters will have complete Immunity against certain Spells and Skills. In this game they are always found in Preset locations (locations that don't have a randomized layout or have only a couple of variants), or Preset fragments (special map fragments that always spawn in a particular location and only once).Īll the Act Bosses are Super Uniques. Some of their base monster types are unique some show up as normal enemies in areas later than those where the super unique is encountered, like the Brutes of Treehead Woodfist, some have the look of other variants like Bonebreaker in Act 1 which is resembling a Burning Dead from Act 2. Super Unique Monsters are somewhat harder to kill than normal uniques. Diablo II: Resurrected Review - Pile Of Old Bones
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